4800 mistakes later
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Oh boy this process was filled with a lot of (unnecessary) frustration. I did it though. I got it. I'm glad I was stubborn about my file organization and trying to learn as much as I could about Grasshopper file optimization because it meant I was able to figure out my mistake in the file. Really, I should be doing a boolean difference on ~80 spheres but what I was actually doing was ~4800 spheres based on missing some flattens and grafts. What went from a several minute process is down to about 400ms I believe. Design My latest network, but I expect several more features and optimizations down the road. I found using Profiler really helpful in identifying bottlenecks in my definition. That's how I found where exactly my mistake was, allowing me to work backwards from there to fix it. Production I'm not sure I'm a fan of the post processing I did for the more "ceramic" looking ones. It's expensive and I'm no...