4800 mistakes later

Oh boy this process was filled with a lot of (unnecessary) frustration. I did it though. I got it. I'm glad I was stubborn about my file organization and trying to learn as much as I could about Grasshopper file optimization because it meant I was able to figure out my mistake in the file. Really, I should be doing a boolean difference on ~80 spheres but what I was actually doing was ~4800 spheres based on missing some flattens and grafts. What went from a several minute process is down to about 400ms I believe.

Design

My latest network, but I expect several more features and optimizations down the road.



I found using Profiler really helpful in identifying bottlenecks in my definition. That's how I found where exactly my mistake was, allowing me to work backwards from there to fix it.





Production

I'm not sure I'm a fan of the post processing I did for the more "ceramic" looking ones. It's expensive and I'm not convinced yet it doesn't look cheesy ... You can see what I used based on my initial blog post for this project. I definitely need more practice and maybe there are some techniques out there to elevate it.




Fabrication

Another fun thing I experimented with on this project was sequential printing. In particular, Prusa new auto layout for sequential printing. There's definitely a part of me that just did this for the novelty but there are practical uses too. Layer bonding is better for multiple objects because there's no cooling between layers but also if you want to get one object done, pause, carefully remove it and then continue the print. Allowing you do do any post processing of one object while the others continue. 








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