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Showing posts with the label OBDF 311

4800 mistakes later

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Oh boy this process was filled with a lot of (unnecessary) frustration. I did it though. I got it. I'm glad I was stubborn about my file organization and trying to learn as much as I could about Grasshopper file optimization because it meant I was able to figure out my mistake in the file. Really, I should be doing a boolean difference on ~80 spheres but what I was actually doing was ~4800 spheres based on missing some flattens and grafts. What went from a several minute process is down to about 400ms I believe. Design My latest network, but I expect several more features and optimizations down the road. I found using Profiler really helpful in identifying bottlenecks in my definition. That's how I found where exactly my mistake was, allowing me to work backwards from there to fix it. Production I'm not sure I'm a fan of the po...

Preemptive Prolific Production Printing: Petite Precious Pendants

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Good Vibrations earrings and keychains So, without really meaning to I got a head start on my mass produced object. I let myself be distracted and went where my motivations took me and I'm actually so happy with how these turned out. These are based on the infamous ███████ █████████ massager  (name redacted for lawsuit protection because these will probably sell by the millions) and I traced the silhouette in Adobe Illustrator which I then imported into Rhino. After a few Rhino tests I ended up make the entire thing in Grasshopper, including all the separate parts. The Grasshopper file as well as the object's design went through many iterations until I was happy with what I got. There is a small hole in the base which a steel eye hook screws into and then the whole piece is hooked onto a sterling silver base fish hook earing. They are so easy to print and I designed them to print so that with an easy colour change in Prusa...

On the path of procedural math — Trying to avoid my CPU's wrath

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  I guess you could call this a sketch. After discussing with Bryan how I could push these candles holders to a hyper unique and bespoke object, I settled on using people's birthdays and ages. Bryan pointed out though that it wasn't clear how the concept of dates/birthdays existed in the form of the object so we brainstormed ideas of how to make the object almost "readable".  This prototype using dates to build it's final form. In the one above, it is my age. 36 years and 10 months. The larger rings are decades, 3 = 30 and the remainder are years, 6. The vertical lines are the months. Here's a video of the object interpolating through a range of dates.

Evoke the Bespoke

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I'm really excited about this candle holder project that I have been working on and I'm excited about the idea of moving it beyond a proof-of-concept into a real physical object. What's more bespoke than an infinitely unique object, that no two will ever be the same? What's more design than having infinitely bespoke objects all fit together cohesively? A few things that I still need to address in Grasshopper: The main object is a loft of two curves (polygons) but I want to build this out further to have more curves involved, creating more visual complexity to the silhouette/profile of the object. Add a option for candle light or candle stick, this should be fairly straight forward. It's currently a very high demand definition, I'm curious to learn if there are optimizations I can include. As for the actual physical existence of these candle holders, I have a desire to "disguise" th...