Evoke the Bespoke
I'm really excited about this candle holder project that I have been working on and I'm excited about the idea of moving it beyond a proof-of-concept into a real physical object. What's more bespoke than an infinitely unique object, that no two will ever be the same? What's more design than having infinitely bespoke objects all fit together cohesively?
A few things that I still need to address in Grasshopper:
- The main object is a loft of two curves (polygons) but I want to build this out further to have more curves involved, creating more visual complexity to the silhouette/profile of the object.
- Add a option for candle light or candle stick, this should be fairly straight forward.
- It's currently a very high demand definition, I'm curious to learn if there are optimizations I can include.
As for the actual physical existence of these candle holders, I have a desire
to "disguise" their FDM creation. I would love for them to have the aesthetics
of ceramics or stoneware but there are a couple issue with that. One, I won't always have access to kilns but two, I would likely end up need to make molds
which would begin to interfere with the "infinitely unique" quality I'm trying
to achieve. I recently got a tour of the Carvel Creative workshop and was able
to see many of the ways that 3D printed materials can be made to look like
other surfaces. The most important part seemed to be a filler & primer
spray paint.
I would use this to fill the FDM layer lines and create a slightly more even
surface. From that nice smoother surface, I would then unsmooth it and add some
texture.
Finding the exact texture I'm after might be tough. Some of these look way too course. The frosted glass looks like it might be an interesting base layer to then apply colour over.
I probably also shouldn't rule out adding the texture through the 3D printing process ... I haven't really explore anything like that beyond playing with the "fuzzy skin" option in Prusa Slicer.
I probably also shouldn't rule out adding the texture through the 3D printing process ... I haven't really explore anything like that beyond playing with the "fuzzy skin" option in Prusa Slicer.
Anyway, I'm really looking forward to this coming to life. There's even a part of me that hopes these can sell. (I know, I'm such a terrible artist, what a sellout).
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