Posts

Showing posts from February, 2022

Simple Speaker Stands

Image
We got a new TV stand and kind of configured it not quite the way it was intended, so it meant our soundbar sat a little funny in its spot. My partner said I should 3D print some speaker stands and well, this is what happened. Like all good projects I started with some measurements. The measurements for the stands themselves were straight forward, 5x6x3 boxes. I didn't want them to slide too much so I found some extra pieces of bike handlebar tape and decided to add them to the bottom of the boxes. A lot of tiny little measurements. Learned a new command called  FilletEdge Then I recreated the pieces of handlebar tape in Rhino so I could Boolean difference them out of the bottom of the box. Then off to Prusa Slicer for some print settings. Kept it low quality and low infill, it didn't need to look amazing or be very strong. Printed them upside down so the cut outs didn't need supports. But I am a sucker for a fancy fill pattern on visible layers The final results turned out

Paper & Glue: Whimsical worlds of Zim & Zou

Image
  Zim & Zou "The flat paper sheets turned into volume are giving an installation the poetry of ephemeral material." - Zim & Zou Oof, there's something about the work of Zim & Zou that just hits me. Their work just seems to be this powerful representation of imagination come to life for me. We're moving on to a papercraft project, creating 3D models in Rhino that will later be cut with lasers out of paper for use to fold and assemble into real life objects. Zim & Zou started their career as designers and moved away from computer design, so a little counter intuitive for this project, but inspiration is inspiration! They really seem to embrace the medium, which is one of the reasons it quickly resonated with me. Some of the supplied artists seemed to enjoy pushing the limits of paper, to the point that it's no longer recognizable as being made from paper and impressive as it is, that style of work is something that doesn't really appeal to me. Zi

Well well well ...

Image
So I don't have anything fancy to show for it but it was quite a bit of work. I had some fun troubleshooting and learned some pretty good lessons. We had to practice surface modeling, while keeping papercraft in mind, as well as breaking those models apart. Eventually this process will be used to design an object in Rhino, print it using a laser cutter and then reassemble into into a final physical object but for now we're just getting used to it all. I have no idea how I ended up here but I decided to try making a well. There was a version before this that I got halfway through and realized I wasn't keeping the IRL aspects of it in mind when I was creating it so I started over. The rope I imagine being string in the final printed model The unroll on these cut throughs was particularly odd but it foreshadowed some issues coming up In this case there was an easy solution. I had no need for the inner loop of faces, highlighted in yellow in the first picture, so I just removed

Bee Ray

Image
Final Touches I really wanted my bee to be hairy, so I did some research and it seemed like V-Ray was the way to go in Rhino. Of course though, I immediately ran into issues. At first struggling for quite some time thinking I was doing something wrong, I realized it was actually something related to how the mesh had been processed up to this point. I tried remeshing, reducing, closing holes, OBJs, STLs and many other things in both Meshmixer and Rhino but V-Ray just refused to work on my USBee meshes. However, converting the meshes to SubD did allow the fur to be rendered by V-Ray with one catch, I couldn't control the density no matter what I did. The two meshes with fur were created in Rhino,  the other pieces are different variations of importing my Meshmixer objects. After some discussion with classmates, I was encouraged to just embrace the look I was getting. The dense fur had an almost Pixar like look to it. 2k Renders (No matter what method I tried I couldn't get this