Bee Ray

Final Touches

I really wanted my bee to be hairy, so I did some research and it seemed like V-Ray was the way to go in Rhino. Of course though, I immediately ran into issues. At first struggling for quite some time thinking I was doing something wrong, I realized it was actually something related to how the mesh had been processed up to this point. I tried remeshing, reducing, closing holes, OBJs, STLs and many other things in both Meshmixer and Rhino but V-Ray just refused to work on my USBee meshes. However, converting the meshes to SubD did allow the fur to be rendered by V-Ray with one catch, I couldn't control the density no matter what I did.
A mix of 3D objects, two with fur and the rest without
The two meshes with fur were created in Rhino, 
the other pieces are different variations of importing my Meshmixer objects.

After some discussion with classmates, I was encouraged to just embrace the look I was getting. The dense fur had an almost Pixar like look to it.

2k Renders

3D render of a furry bee
3D render of a furry bee
3D render of a furry bee from behind
(No matter what method I tried I couldn't get this USB mesh to look perfect)

3D render of a furry bee from above
3D render of furry bee from below
Close up of 3D rendered furry bee
Experimented a lot with bump maps

3D render of furry bee as seen from its back


Bonus

I also decided I wanted to try experimenting with environment lights or "dome lights" as they're called in V-Ray and then added a bit of motion blur with Photoshop.




As frustrating as parts of this process were it was still a ton of fun and I found myself actually watching these 20 minute renders.






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