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Showing posts from September, 2022

Ernstpiration

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Inspiration Even after all the research I did on human made surface designs it was the natural ones that really drew me in. Nature has this unique ability to make a pattern that isn't really a pattern or look symmetrical when there really is no symmetry. I recently discovered the work of Ernst Haeckel , someone who was able to document nature with incredible accuracy but also with an eye for the beauty of it all. He was both an artist and a scientist, something I would like say about myself. I took out a book about his work at the AUArts Library titled "Art Forms from the Abyss", although me dream books is " The Art and Science of Ernst Haeckel ", so that I could see more of his work. There's not much I can say about these illustrations other than I'm just mesmerized by them. Here's a few images from The Paris Review  regarding that book I so desperately want. One thing that's noticeable in the images is the asymmetrical symmetry that nature is s

Architexture

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 Surface Design Research What is surface design? I find it a little unclear where exactly graphic design ends and surface design but Shannon McNab defines it as: Surface design is any type of artwork (pattern, illustration, hand lettering, etc.) made by a designer that is intended to be applied to a surface to enhance its visual appearance and/or functionality. Also, in her video Elizabeth Silver discusses how some purist believe surface design is a term reserved only for pattern making but she argues that "any art created to be mass manufactured on a product surface" is surface pattern design, or more loosely surface design . After doing some research I personally understand it as any design intended for the surface of a three-dimensional object. This excludes things such as posters and billboards where the focus is mainly two-dimensional, but I would included murals as the three-dimensional aspect of the building is considered.

Crashing CAD Candy Castle

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I really twisted and filleted myself into a corner on this one.  Beware the complex geometry introduced by Twist and FilletEdge Of course using those commands in a reasonable manner shouldn't cause any problems but I used FilletEdge on all the crisscrosses of the wafer, on all the edges of the Oreos and in several other instances. Then, adding several copies of that object to the file when it became too much. Working with the file for the most part was fast but creating more of each version was slower and slower. Saving is a nightmare on this ~4GB file now. Which meant I saved less and on a couple occasions lost quite a bit of work. Inspiration and Research Of course, all that was by far the biggest challenge of the process. Well, that and I was stubborn and wanted to keep all that geometry because I liked it and I'd worked so hard on it. The whole idea for a candy castle started from this doodle I did in last weeks class. It gave me candy vibes and that's what sparked th