Reverse Engineering Final Renders After finishing the last few parts of my reverse engineered French press I got started on the final renders. That was a lot of work. Very finicky detailed work. I can't say I particularly enjoyed the process but I'm happy with how it all turned out. The rendering process was quite satisfying and it's made more satisfying by the realism and accuracy of the models. Now please enjoy the following renders I spent so much time on. And now for something I've never done before. A Rhino video animation! It was a bit weird to wrap my head around initially but I figured it out.
Final Touches I really wanted my bee to be hairy, so I did some research and it seemed like V-Ray was the way to go in Rhino. Of course though, I immediately ran into issues. At first struggling for quite some time thinking I was doing something wrong, I realized it was actually something related to how the mesh had been processed up to this point. I tried remeshing, reducing, closing holes, OBJs, STLs and many other things in both Meshmixer and Rhino but V-Ray just refused to work on my USBee meshes. However, converting the meshes to SubD did allow the fur to be rendered by V-Ray with one catch, I couldn't control the density no matter what I did. The two meshes with fur were created in Rhino, the other pieces are different variations of importing my Meshmixer objects. After some discussion with classmates, I was encouraged to just embrace the look I was getting. The dense fur had an almost Pixar like look to it. 2k Renders (No matter what method I tried I couldn't get this...
I really twisted and filleted myself into a corner on this one. Beware the complex geometry introduced by Twist and FilletEdge Of course using those commands in a reasonable manner shouldn't cause any problems but I used FilletEdge on all the crisscrosses of the wafer, on all the edges of the Oreos and in several other instances. Then, adding several copies of that object to the file when it became too much. Working with the file for the most part was fast but creating more of each version was slower and slower. Saving is a nightmare on this ~4GB file now. Which meant I saved less and on a couple occasions lost quite a bit of work. Inspiration and Research Of course, all that was by far the biggest challenge of the process. Well, that and I was stubborn and wanted to keep all that geometry because I liked it and I'd worked so hard on it. The whole idea for a candy castle started from this doodle I did in last weeks class. It gave me candy vibes and that's what sparked th...
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