I've played around with Grasshopper a few times now, and I already did the tutorials a while back so I thought I'd share what I've been working on lately. I was inspired by this candle holder my partner found recently. I can't say why, but I decided to try making something similar using Grasshopper. Well, a candle holder with a similar surface texture at least. That sort of hand carved look. Shout out to Bryan for pointing out a straight forward to solution to something I was overthinking. All I really needed was offset surface, not to calculate normals and direction etc etc etc. Doing this in Grasshopper means I can create infinitely unique versions of the candle holder. No candle holder will ever really be the same.
I was worried that wouldn't have time but I managed to get it done! Just berry-ly. From Sketch To Models Even with gobos! To Prints Printed the rook, and a version of it as just a shell in the same spot. On the shell I used PrusaSlicer's Fuzzy Skin feature to give the avocado texture. More Renders I'm actually pretty happy with how they turned out. One big flaw with it at the moment is that it's not possible to distinguish sides right now. If I had more time I think I'd just make some modifications, mostly in textures, to make one side rotten.
Reverse Engineering Final Renders After finishing the last few parts of my reverse engineered French press I got started on the final renders. That was a lot of work. Very finicky detailed work. I can't say I particularly enjoyed the process but I'm happy with how it all turned out. The rendering process was quite satisfying and it's made more satisfying by the realism and accuracy of the models. Now please enjoy the following renders I spent so much time on. And now for something I've never done before. A Rhino video animation! It was a bit weird to wrap my head around initially but I figured it out.
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