Oh boy this process was filled with a lot of (unnecessary) frustration. I did it though. I got it. I'm glad I was stubborn about my file organization and trying to learn as much as I could about Grasshopper file optimization because it meant I was able to figure out my mistake in the file. Really, I should be doing a boolean difference on ~80 spheres but what I was actually doing was ~4800 spheres based on missing some flattens and grafts. What went from a several minute process is down to about 400ms I believe. Design My latest network, but I expect several more features and optimizations down the road. I found using Profiler really helpful in identifying bottlenecks in my definition. That's how I found where exactly my mistake was, allowing me to work backwards from there to fix it. Production I'm not sure I'm a fan of the po...
Reverse Engineering Final Renders After finishing the last few parts of my reverse engineered French press I got started on the final renders. That was a lot of work. Very finicky detailed work. I can't say I particularly enjoyed the process but I'm happy with how it all turned out. The rendering process was quite satisfying and it's made more satisfying by the realism and accuracy of the models. Now please enjoy the following renders I spent so much time on. And now for something I've never done before. A Rhino video animation! It was a bit weird to wrap my head around initially but I figured it out.
I really twisted and filleted myself into a corner on this one. Beware the complex geometry introduced by Twist and FilletEdge Of course using those commands in a reasonable manner shouldn't cause any problems but I used FilletEdge on all the crisscrosses of the wafer, on all the edges of the Oreos and in several other instances. Then, adding several copies of that object to the file when it became too much. Working with the file for the most part was fast but creating more of each version was slower and slower. Saving is a nightmare on this ~4GB file now. Which meant I saved less and on a couple occasions lost quite a bit of work. Inspiration and Research Of course, all that was by far the biggest challenge of the process. Well, that and I was stubborn and wanted to keep all that geometry because I liked it and I'd worked so hard on it. The whole idea for a candy castle started from this doodle I did in last weeks class. It gave me candy vibes and that's what sparked th...
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