Good Vibrations earrings and keychains So, without really meaning to I got a head start on my mass produced object. I let myself be distracted and went where my motivations took me and I'm actually so happy with how these turned out. These are based on the infamous ███████ █████████ massager (name redacted for lawsuit protection because these will probably sell by the millions) and I traced the silhouette in Adobe Illustrator which I then imported into Rhino. After a few Rhino tests I ended up make the entire thing in Grasshopper, including all the separate parts. The Grasshopper file as well as the object's design went through many iterations until I was happy with what I got. There is a small hole in the base which a steel eye hook screws into and then the whole piece is hooked onto a sterling silver base fish hook earing. They are so easy to print and I designed them to print so that with an easy colour change in Prusa...
Final Touches I really wanted my bee to be hairy, so I did some research and it seemed like V-Ray was the way to go in Rhino. Of course though, I immediately ran into issues. At first struggling for quite some time thinking I was doing something wrong, I realized it was actually something related to how the mesh had been processed up to this point. I tried remeshing, reducing, closing holes, OBJs, STLs and many other things in both Meshmixer and Rhino but V-Ray just refused to work on my USBee meshes. However, converting the meshes to SubD did allow the fur to be rendered by V-Ray with one catch, I couldn't control the density no matter what I did. The two meshes with fur were created in Rhino, the other pieces are different variations of importing my Meshmixer objects. After some discussion with classmates, I was encouraged to just embrace the look I was getting. The dense fur had an almost Pixar like look to it. 2k Renders (No matter what method I tried I couldn't get this...
I guess you could call this a sketch. After discussing with Bryan how I could push these candles holders to a hyper unique and bespoke object, I settled on using people's birthdays and ages. Bryan pointed out though that it wasn't clear how the concept of dates/birthdays existed in the form of the object so we brainstormed ideas of how to make the object almost "readable". This prototype using dates to build it's final form. In the one above, it is my age. 36 years and 10 months. The larger rings are decades, 3 = 30 and the remainder are years, 6. The vertical lines are the months. Here's a video of the object interpolating through a range of dates.
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