Bee Ray
Final Touches I really wanted my bee to be hairy, so I did some research and it seemed like V-Ray was the way to go in Rhino. Of course though, I immediately ran into issues. At first struggling for quite some time thinking I was doing something wrong, I realized it was actually something related to how the mesh had been processed up to this point. I tried remeshing, reducing, closing holes, OBJs, STLs and many other things in both Meshmixer and Rhino but V-Ray just refused to work on my USBee meshes. However, converting the meshes to SubD did allow the fur to be rendered by V-Ray with one catch, I couldn't control the density no matter what I did. The two meshes with fur were created in Rhino, the other pieces are different variations of importing my Meshmixer objects. After some discussion with classmates, I was encouraged to just embrace the look I was getting. The dense fur had an almost Pixar like look to it. 2k Renders (No matter what method I tried I couldn't get this...

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