Oh boy this process was filled with a lot of (unnecessary) frustration. I did it though. I got it. I'm glad I was stubborn about my file organization and trying to learn as much as I could about Grasshopper file optimization because it meant I was able to figure out my mistake in the file. Really, I should be doing a boolean difference on ~80 spheres but what I was actually doing was ~4800 spheres based on missing some flattens and grafts. What went from a several minute process is down to about 400ms I believe. Design My latest network, but I expect several more features and optimizations down the road. I found using Profiler really helpful in identifying bottlenecks in my definition. That's how I found where exactly my mistake was, allowing me to work backwards from there to fix it. Production I'm not sure I'm a fan of the po...
I'm writing this post as I wait for my 3-axis golem to complete my drawing. It has been a process ... I tested on paper with ballpoint pens and felt confident enough to move to cardboard with my oil paint markers. Of course they're only similar in theory, they seem to have nothing in common in practice ... So that was a whole recalibration of z distance etc. They needed much more of a pressure downwards and also a bigger lift. I finally did find a good pressure, and speed, that allowed the ink flow to be continuous and keep up with the drawing. [you'll just have to take my word that I did ballpoint drawings, I only did a timelapse of that process and the ballpoint marks are much to difficult to see.] Update: The paint markers were so satisfying. I want to do more! Luckily, there was no one needing the CNC after my appointment slot so I just kept going and going and going. Adding more layers. That was the benefit of my image generator, with just...
Reverse Engineering Final Renders After finishing the last few parts of my reverse engineered French press I got started on the final renders. That was a lot of work. Very finicky detailed work. I can't say I particularly enjoyed the process but I'm happy with how it all turned out. The rendering process was quite satisfying and it's made more satisfying by the realism and accuracy of the models. Now please enjoy the following renders I spent so much time on. And now for something I've never done before. A Rhino video animation! It was a bit weird to wrap my head around initially but I figured it out.
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